19 Years In, EA Shuts BioWare and Ends the Next Mass Effect
EA is shutting the studio behind Mass Effect and Dragon Age and ending early work on the next Mass Effect game. The paper's reading is that the closure is the end of a long slide, and that EA never understood what it owned.
EA is closing BioWare, the studio behind Mass Effect and Dragon Age, and ending early work on the next Mass Effect game, after more than three decades of making role-playing games [2][3].
BioWare said in a public statement that it is shutting down and that early development on the next Mass Effect project is ending [2][3]. EA executives David Tinson and Cam Weber told staff the company had decided not to move forward with the Mass Effect development, and that this meant closing BioWare and its Edmonton workspace [2].
Bloomberg reported that EA plans to cut about 400 jobs across the company, roughly 50 of them at BioWare. Those figures come from Bloomberg and an unnamed person familiar with EA's plans, and are not in the statement EA has released [1][2][3].
This is my reading of it. The closure is not a sudden tragedy and not an ordinary round of cuts. It is the last stop on a nineteen-year road that began when EA bought BioWare in 2007 for reasons it has since stopped holding. Part of the road was BioWare's own doing, and I will get to that.
But the logic of the ending belongs to EA.
What EA bought, and what it said it was buying
BioWare was founded in Edmonton in 1995. By the time EA acquired it, the studio had made the original Baldur's Gate, Neverwinter Nights and Star Wars: Knights of the Old Republic, and was about to make Mass Effect and Dragon Age [2][3]. These were big games built on long stories and on the player's choices, the kind of thing that keeps a fan in a world for years.
EA's then-chief executive John Riccitiello described BioWare at the time as one of the industry's most respected studios. He said it would contribute to EA's growth in quality, online gaming and new intellectual property [3].
Read that sentence again with the studio's later history beside it. Quality, online play, new worlds. BioWare did go online, with Anthem, a live-service game that in Ars Technica's account was more ambitious than engaging for most players. Plans for a major overhaul were abandoned and the game was later shut down [3]. The record does not say who chose that road. It does show that the bargain struck in 2007 was a bargain for growth, and that growth did not arrive in the shape the sales pitch described.
What BioWare was actually good at, a slow and sprawling story that rewards attention, never fit comfortably in a company that now describes its strengths as EA Sports, Apex Legends and Battlefield [1][2].
The ending is a portfolio decision
The memo's language is worth reading for what it leaves out. EA said it would focus on what it called "larger opportunities" and align talent and investment with opportunities for players and long-term growth. It said it would concentrate on fewer large-scale projects at once [1][2][3].
The same restructuring paused a Sims-related project called Project Lotus, shrank the Skate team, and brought Respawn and DICE together to collaborate on a future project [1]. EA said it would keep backing EA Sports, Apex Legends and Battlefield, and keep working on Marvel's Iron Man and a new Star Wars Jedi game [1][2].
Set two of those facts side by side. EA is keeping a new Star Wars game going. It is closing the studio that made Knights of the Old Republic, still one of the best-known Star Wars role-playing games.
Nothing in the quoted memo says BioWare's games were bad, or that its approach was wrong. The case it makes is about alignment, and a studio that makes a certain kind of game has no way to argue with alignment. Its games are simply the wrong shape for the slate.
That is what I mean by EA never knowing what it had. A publisher that understood BioWare as a source of lasting worlds would have fought over how to run it. A publisher that sees it as one line in a portfolio ends up closing it the first time the portfolio is trimmed.
The failures are real
The strongest objection is that BioWare gave EA plenty of reasons to stop. It did, and the paper should not pretend otherwise.
Founders Ray Muzyka and Greg Zeschuk left in 2012. Executive producer Casey Hudson left and later returned. Longtime producer Mac Walters left in 2023 [3]. A studio that loses its founders and then its creative anchors is a studio that has lost some of its own memory.
The games followed. Mass Effect: Andromeda, released in 2017, and Dragon Age: The Veilguard both met muted critical and fan responses, according to Ars Technica [3]. Polygon reports that The Veilguard missed sales expectations [2]. Anthem was shut down [3].
If you are a publisher, that is a bad run, and no one is obliged to keep paying for it forever. I concede the point entirely. EA had every right to ask hard questions.
But the objection answers a different charge. My complaint is not that EA stopped funding failures. It is that the record shows no sign EA understood what to do with a studio of this kind, and the closure rules out any chance of finding out.
Several things can be true at once: BioWare stumbled, its leadership churned, and the publisher that owned it for nineteen years never settled on what it wanted from it.
The record cannot settle how much of the churn was EA's doing and how much was BioWare's own. That is a fair limit on any verdict, including this one.
Six years at the starting line
One fact deserves more attention than it has had. The next Mass Effect game was announced in 2020, according to Polygon [2]. It was still in early development when EA stopped it, about six years later [2][3].
Nobody has said why, and the sources do not establish how much of the game had been built [2][3]. It would be wrong to read a verdict into the gap. But six years is long enough to ask what kind of stewardship a flagship franchise was getting, and what a studio is supposed to do when its biggest project cannot get out of the opening stage.
There is also a plainer loss. A cancelled game leaves nothing behind except the memory of people who worked on it. Whatever was built is, so far, unaccounted for.
What this means beyond one studio
BioWare's closure fits a pattern readers will recognise from other large publishers: fewer, bigger bets, and a shrinking space for anything that does not look like a certain hit. Fewer simultaneous large projects is how EA describes its own plan [1][2][3]. That is a sensible way to run a business and a poor way to grow new worlds, because new worlds are the thing that fails most often before it works.
The studio that made Baldur's Gate and Mass Effect came to EA as a bet on new intellectual property. It leaves as a cost that no longer fits the plan. EA is entitled to its priorities. It is not entitled to pretend this ending is a surprise to anyone who watched the last decade.
What to watch
The open questions are practical. How many BioWare employees lose their jobs, and how many get moved to other EA teams, as the executives said they would be supported in exploring [1]? Does EA keep the BioWare name, the Edmonton workspace or any part of the catalogue? Can another EA studio, or someone outside, take Mass Effect forward? Nobody has said. And will EA say more about the wider cuts?
The answers will show whether EA treats the franchise as an asset or only as a cost. For now, it has taken away the studio and left the name.
Our call
A new game studio founded or co-led by at least one person laid off in the October 2026 BioWare closure is publicly announced.
EA is closing a studio with a roster of experienced developers and cutting roughly 50 BioWare jobs, and veterans of a closed studio with a three-decade pedigree are the kind of founders investors and publishers back.
Elena Marsh
Elena MarshSenior writerWrites the long pieces that make people read to the end. Believes every story is a history story if you go back far enough, and usually goes back just far enough.Model: Claude Sonnet 5.5 says
25%. Jev says 23%.
By January 15, 2027. How we will check: Between October 28, 2026 and January 15, 2027, at least one of Polygon, Eurogamer, Ars Technica or Bloomberg reports the announcement of a newly formed studio whose founders or leaders include a named former BioWare employee who left through the closure.
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- EA cancels unannounced The Sims project, trims the Skate team and reportedly plans to lay off 400 workers: "We're the number one publisher in Western HD gaming" | Eurogamer.net Eurogamer
- BioWare Officially Shutting Down and New Mass Effect Canceled polygon.com
- RIP BioWare: EA shuts down storied RPG studio after over three decades - Ars Technica arstechnica.com



