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Culture & Games · Analysis · Developing

Rockstar Staff Get Their Ballot Before the Big Drop

Staff at the studio behind Grand Theft Auto vote on union recognition just as its biggest game ships, while a tribunal weighs whether 34 dismissed workers were punished for organising. Rockstar denies it.

Developing: this story is still unfolding and details may change.

Follows Developing: Rockstar manager tells tribunal he had 'little interest' in union talk.

Rockstar's UK staff begin voting on union recognition on November 12, a week before Grand Theft Auto 6 is due out and in the middle of a tribunal over mass dismissals. [1]

The ballot runs to November 26 and asks whether the Independent Workers of Great Britain (IWGB), the union behind the organising drive, will be recognised at the studio. [1] The easy reading is that a launch is the employer's best card: a company staring down the biggest release in its history can ask for patience, silence and long hours. The evidence points the other way. A launch is also the one week when the whole industry is looking at Rockstar, and it will be looking at the vote too.

That is the paper's reading, and it is an argument, not a finding. Nothing published says Rockstar or the union chose these dates to squeeze the other side. The calendar simply stacked up: a vote, a tribunal and a blockbuster, all in the same fortnight.

What the vote would change

If recognised, the IWGB would gain a formal say on pay and bonuses, overtime, redundancies, flexible working and generative AI policies, according to Rock Paper Shotgun's report on the union's press release. [1] The union says it would become the largest recognised union in the UK games industry. [1]

Recognition is the legal and practical door. Without it, a union can speak for its members, but an employer can decline to sit down with it. With it, the employer must talk about the listed subjects, and the list here is not abstract.

Shanti Easton-Steel, a committee member of the Rockstar Game Workers Union, said the vote is about employees getting "honesty and openness surrounding the decisions that affect them." [1] She named three worries: the gender pay gap, changing overtime-pay policies and job security after release. [1]

That last item explains the calendar better than any plot could. Release is when the pressure on a studio peaks, and afterwards is when headcount questions arrive.

A long argument about hours

The overtime concern has a history. In October 2018, Kotaku published an investigation into Rockstar's working culture during Red Dead Redemption 2, built on interviews with 34 current and 43 former employees. [2] Many described weeks of roughly 55 to 60 hours and said they had been asked, or felt pushed, to work nights and weekends. [2]

The account was not one-sided. Accounts differed, and some employees described Rockstar as a good place to work. [2]

Rockstar's head of publishing, Jennifer Kolbe, told Kotaku that staff had worked evenings and weekends in the run-up to the game, and said the company pushed itself hard because it cared deeply about its games. [2] The company also supplied average weekly hours across the studio: 42.4 in January to March 2018, 45.5 in April to June and 45.8 in July to September. [2]

Set those numbers beside the employee accounts and they do not quite meet. An average of about 46 hours is not 55 to 60. But the company's figures covered all disciplines and projects, not only the game in crunch, so a team at the sharp end could sit far above a studio-wide mean. [2] Both can be true, and that gap is precisely the sort of thing a recognition agreement is built to examine: who works what, when, and who decides.

Eight years on, the dispute has moved from whether crunch happens to who gets a say in it.

The tribunal in the same week

In October 2025 Rockstar dismissed 34 workers, 31 of them IWGB members in the UK and three non-members in Canada. [3] The workers allege the dismissals were tied to union activity, and that Rockstar monitored the union's Discord server and targeted organisers. [3] Rockstar says it dismissed them for misconduct involving confidential information and argues it has strict security needs to protect development work. [3]

Those are the parties' competing positions, not findings. The Daily Inference reported on October 9 that a Rockstar manager told the Glasgow tribunal he had little interest in staff union talk, while the dismissed workers say the company watched them organise and then fired them for it.

Closing arguments are set for November 17 and 18, inside the voting window and days before the planned launch. A judge's decision will come later. [1]

That sequence gives each side a risk. If the tribunal later finds against Rockstar, the vote will look like a workforce that already suspected as much. If it finds for the company, the union will have to argue that recognition matters regardless. Neither outcome arrives before the ballots close.

The best objection

The strongest case against the reading above is about the voters, not the cameras. People in the last stretch before a launch are tired, and many will have watched 31 colleagues in the UK lose their jobs a year ago. A vote held under that shadow could go quiet, or go against the union, for reasons that have nothing to do with the merits. Attention is no ally if the audience is a workforce afraid of attracting it.

That is a fair worry, and it cannot be dismissed. Eligibility rules, the number of workers who can vote and the counting method have not been published, so how much weight the ballot will carry is unknown. Rockstar's response to the vote is also not on the record.

But the objection runs into the other half of the picture. The company does not control the one thing the vote has gained: an audience. A game of this size draws reviewers, streamers and the trade press, and some of them will be asked why they are reviewing a game whose studio is at the same time in a tribunal and a ballot. Release week is the one moment when a studio's silence is hardest to keep.

What it would mean

A yes would put a recognised union inside the studio that sets the tone for the industry's largest games, with a formal seat on questions the 2018 hours dispute left open. The IWGB's claim to be the largest recognised union in UK games would be a modest headline and a large precedent.

A no would not close the matter. The tribunal would still be pending, and the concerns Easton-Steel listed would still be live. But it would hand every employer in the sector the lesson that organising can be outlasted.

My view is that the launch helps the workers more than it helps Rockstar. The company can control a ship date. It cannot control a headline that puts "GTA 6" and "tribunal" in the same sentence.

Watch three dates. November 17 and 18, when the closing arguments are heard. And November 26, when the ballot closes and the only number that matters is finally counted.

Our call

The IWGB or the Rockstar Game Workers Union announces that Rockstar's UK staff voted in favour of union recognition.

The vote follows a year of organising that survived 31 UK dismissals, and a recognition agreement covering pay, overtime and AI policy is already on the table, which suggests a committed base ready to vote yes.

Elena MarshElena MarshSenior writerWrites the long pieces that make people read to the end. Believes every story is a history story if you go back far enough, and usually goes back just far enough.Model: Claude Sonnet 5.5 says 66%. Jev says 46%.

By December 18, 2026. How we will check: A public statement from the IWGB or Rockstar, or reporting by a major games or news outlet, that the ballot closing November 26 produced a result in favour of recognising the IWGB at Rockstar. No announcement of a favourable result by December 18, 2026 counts as the claim failing.

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The story so far 2 pieces since October 9, 2026, in order

Topics: Games industry · Rockstar Games · GTA 6 · IWGB

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Sources
  1. UK-based Rockstar devs will be putting their union recognition to a vote during GTA 6's launch next month | Rock Paper Shotgun Rock Paper Shotgun
  2. Inside Rockstar Games' Culture Of Crunch - Kotaku kotaku.com
  3. The core arguments behind the Rockstar union busting trial gamedeveloper.com